This project's sole role is a ghostly woman who communicates with thickly veiled good intentions and baffling nonsense, like your dead mother in a pleasant dream. Her look is most important. Honestly, any actress can apply; your face might work in a way production is not expecting. But if you (arguably) fit any of these mutually exclusive descriptions, your odds are especially good. Sickly, thin, and pale, like a frightening Victorian ghost. Poofy blonde hair and a conventionally pretty face, like a commercial actress from 1995. Wide-eyed and childlike, someone who still looks tragically orphaned as a fully grown woman. Someone with a mature face and high cheekbones, who looks like a strict English headmaster. Someone with intense eyes, like a young psychic.
Production will 3D scan you sometime in the next five months, and then have you in to shoot your actual scenes sometime in the first year after that. It'll be maybe 6 hours of work total, stretched over two individual sessions, across a very long period of time. This is necessary because the production timeline will allow the team to put out an early announcement trailer, and it demands that we 3D scan you to put you in the game long before they actually have your lines written.
Talent will be asked to stand still while production 3D scans them in 9 different poses for the first portion of the job. Later, there will be a green screen session recording the script.
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